Cute n good ngl! have some crit n stuff
-Shading/lumination could use more definition of a light focus point:
Where is the light coming from? i cant tell it since all looks really Flat! , and that blurry as heck shading does not work, like for REAL! Its so weak and its barely visible, and if it was there is still no good definition of a light point!
The problem with that, is the depth of the final figure, this does not look like if it could develop itself on a 3-D enviroment, despite the use of perspective, it looks like its trying to but the shading just pulls it back, leaving it really flat.
-The colors are noice hey! Looks well choosen since at least it does fit where ya aimin to! The combination is good too
-The pose is kinda ok, but it looks real stiff and boring!
The most weak part as i can see is:
-As said before, a bad quality shading (usually) kills the sense of depth in characters or figures/objects that really look like trying to have a depth (the lack of actual lumination, and the art just having 1 layer of shading does too); as well, the lineart can improve too
I see, you are aiming for a thing that can develop in a 3D enviroment, but the thing, is that the lineart looks weak and kinda undefined
There are some desproportions too, like the shoes/foot and claws; thats because of the pose! Making it trying to be so the same in the left and right makes it look boring and enforced at the very end.
Also, it could be more organic overall! So someone can feel like actually touching it.
thats it oof!